# Creating a character for my game

**URL:** <https://forum.kirupa.com/t/creating-a-character-for-my-game/42791>\
**Category:** Uncategorized\
**Created:** [February 12, 2004, 10:32pm UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791 "2004-02-12T22:32:36Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![bombsledder](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@bombsledder](https://forum.kirupa.com/u/bombsledder)\
**Post date:** [February 12, 2004, 10:32pm UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/1 "2004-02-12T22:32:36Z")

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im creating a character for my game and i want this character to go up down left and right. I want him to while using an action to make him look like he is moving.

can someone look at this and tell me how to do this please.

thank you for your time

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 14, 2004, 4:16am UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/2 "2004-02-14T04:16:37Z")

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Hey bombsledder,  
I’ve been making characters lately but the big question is what view are you wanting??? (Side on / Above???)

I’m not excelent with Action Script but tell me your veiw and I’ll have a bash at it!!!

jbrereton3

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 16, 2004, 11:01pm UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/3 "2004-02-16T23:01:39Z")

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ok. thanks im trying to create a 3d game with the character to move each and every direction with different animations.

thanks

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 17, 2004, 11:59pm UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/4 "2004-02-17T23:59:15Z")

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TRIG! _cough_

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 18, 2004, 1:50am UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/5 "2004-02-18T01:50:49Z")

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TRig???

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 18, 2004, 1:58am UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/6 "2004-02-18T01:58:50Z")

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Trigonometry ;)…

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 20, 2004, 1:31am UTC](https://forum.kirupa.com/t/creating-a-character-for-my-game/42791/7 "2004-02-20T01:31:16Z")

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Use at least 3 frames for the walking sequence and put a stop(); on your stand still frame. This will make it seem less jerky and more fluent. I think this is what your problem is? Am I wrong?
