# Creating an as3 game library of classes, suggestions?

**URL:** <https://forum.kirupa.com/t/creating-an-as3-game-library-of-classes-suggestions/252071>\
**Category:** Uncategorized\
**Created:** [February 15, 2008, 3:57pm UTC](https://forum.kirupa.com/t/creating-an-as3-game-library-of-classes-suggestions/252071 "2008-02-15T15:57:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jwopitz](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/jwopitz/32/1556_2.png) [@jwopitz](https://forum.kirupa.com/u/jwopitz)\
**Post date:** [February 15, 2008, 3:57pm UTC](https://forum.kirupa.com/t/creating-an-as3-game-library-of-classes-suggestions/252071/1 "2008-02-15T15:57:10Z")

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Hi folks,

Last week I had posted about having some folks test my KeystrokeManager class. I got some good feedback on it. So as I am creating my flash game I was in the process of consolidating some classes and structuring a library around it. I want to make it open-source and have it hosted on Google code.

So I ask you: Do you have any recommendations for needed classes for the as3GameLib? Do you have any code you want to contribute to the library? I will be adding them as I encounter them during my game’s development, but since it is a side scrolling type game, it might not cover nearly all the basis for a solid library.

Here are some ideas:  
[LIST]  
[_]state machines  
[_]AI (boids, flockings, etc.)  
[_]map managers  
[_]tile engines[/LIST]I am sure there are tons out there already, but I want to add to the as3GameLib for a central repository for these much needed classes
