# Creating and naming an object in running numbers

**URL:** <https://forum.kirupa.com/t/creating-and-naming-an-object-in-running-numbers/235084>\
**Category:** flash\
**Created:** [August 8, 2007, 9:52am UTC](https://forum.kirupa.com/t/creating-and-naming-an-object-in-running-numbers/235084 "2007-08-08T09:52:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kinokunya](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/kinokunya/32/3981_2.png) [@kinokunya](https://forum.kirupa.com/u/kinokunya)\
**Post date:** [August 8, 2007, 9:52am UTC](https://forum.kirupa.com/t/creating-and-naming-an-object-in-running-numbers/235084/1 "2007-08-08T09:52:23Z")

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Hi all,

I’m quite new to Flash. Let’s say if I wanted to [COLOR=Blue]new [COLOR=Black]a series of MovieClipLoaders using a _ **for** _ loop , how do I go about doing it?

_//using this as a basis for my idea_  
var loader:MovieClipLoader = new MovieClipLoader( );

Naming conventions would be in running numbers, \*(e.g. loader0, loader1, loader2, … )  
\*Tried using the **evil eval( ),** but I was unable achieve what had in mind.☹

Thanks in advance

[/COLOR][/COLOR]
