# Creating limbs with AS 3.0

**URL:** <https://forum.kirupa.com/t/creating-limbs-with-as-3-0/256760>\
**Category:** flash\
**Created:** [April 7, 2008, 12:19am UTC](https://forum.kirupa.com/t/creating-limbs-with-as-3-0/256760 "2008-04-07T00:19:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![briman](https://avatars.discourse-cdn.com/v4/letter/b/ee59a6/32.png) [@briman](https://forum.kirupa.com/u/briman)\
**Post date:** [April 7, 2008, 12:19am UTC](https://forum.kirupa.com/t/creating-limbs-with-as-3-0/256760/1 "2008-04-07T00:19:45Z")

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I wonder how I might create a kinematics structure to create a character with limbs.  
(really, how they did this-[http://levitated.net/exhibit/organicMachine/index.html](http://levitated.net/exhibit/organicMachine/index.html))  
I am using actionscript 3.0 and I wonder how to create the child-parent animation structures that would make the animation you see there possible.

BTW- I have seen references to using an Elastic Mesh Generator, but I don’t need anything that elaborate. I would be using “limbs” created as images with alpha channels, and these would merely rotate, not change perspective in 3d as I figure would be much more complex.
