# CS5 Explode Animation

**URL:** <https://forum.kirupa.com/t/cs5-explode-animation/322167>\
**Category:** flash\
**Created:** [May 12, 2011, 6:53pm UTC](https://forum.kirupa.com/t/cs5-explode-animation/322167 "2011-05-12T18:53:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Gemixin](https://avatars.discourse-cdn.com/v4/letter/g/ebca7d/32.png) [@Gemixin](https://forum.kirupa.com/u/Gemixin)\
**Post date:** [May 12, 2011, 6:53pm UTC](https://forum.kirupa.com/t/cs5-explode-animation/322167/1 "2011-05-12T18:53:34Z")

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Hi there

I have a boulder/rock image that I have turned in to a MovieClip.

What I want to do is, have it explode (upon impact with a bullet) so I need to make an explosion animation within the timeline.

I have tried doing ‘break apart’ and then cutting bits away and using a shape tween but it looks awful.

What would be the best way to achieve an explode animation with the boulder MovieClip (which is simply this PNG converted to a MovieClip [http://www.gemixin.co.uk/images/Boulder.png](http://www.gemixin.co.uk/images/Boulder.png)) within Flash CS5?

Also on the same subject, I have the boulder doing a simple rotation animation at the moment (looping from frames 1-25), but would there be a way of adding the explode animation on later frames (maybe frame 50 onwards) so that it doesn’t play initially, but only plays when called. For example I can call gotoAndPlay(50) when a bullet hits the boulder, but how can I get it to play only frames 1-25 in the first place and ignore frame 26 onwards until told otherwise?

Hope that made sense!

Any help appreciated.

Thanks  
Gemma
