# Curious about resolution when adding 3d property

**URL:** <https://forum.kirupa.com/t/curious-about-resolution-when-adding-3d-property/290873>\
**Category:** Uncategorized\
**Created:** [June 21, 2009, 12:24pm UTC](https://forum.kirupa.com/t/curious-about-resolution-when-adding-3d-property/290873 "2009-06-21T12:24:14Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Shaedo](https://avatars.discourse-cdn.com/v4/letter/s/e19b73/32.png) [@Shaedo](https://forum.kirupa.com/u/Shaedo)\
**Post date:** [June 21, 2009, 12:24pm UTC](https://forum.kirupa.com/t/curious-about-resolution-when-adding-3d-property/290873/1 "2009-06-21T12:24:14Z")

</div>

I Have previously, happily, made 3D objects in Flash and have been very happy with them. Recently I drew a leaf in CS4 and found that when some of my AS3 script kicked in to modify the rotationX property the resolution would instantly drop. I was curious if anyone else could shed some light on this or have a solution that prevents the drop in resolution. I find it odd considering it is a relatively simple shape (just a flat drawn MC)…

Even more curious I found some of my ‘branches’ mc would drop their resolution if a 3D property was add in the constructor… and then recover the resolution if a ‘leaf’ floated past them and blocked them from view (had to block the entire branch not just part of it). I am guessing when flash redrew the ‘branch’ it would do it properly but not initially?

Thanks,

S.
