# Custom cursor on certain movieclip

**URL:** <https://forum.kirupa.com/t/custom-cursor-on-certain-movieclip/202577>\
**Category:** Uncategorized\
**Created:** [October 2, 2006, 8:51pm UTC](https://forum.kirupa.com/t/custom-cursor-on-certain-movieclip/202577 "2006-10-02T20:51:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dru\_nasty](https://avatars.discourse-cdn.com/v4/letter/d/90db22/32.png) [@dru\_nasty](https://forum.kirupa.com/u/dru_nasty)\
**Post date:** [October 2, 2006, 8:51pm UTC](https://forum.kirupa.com/t/custom-cursor-on-certain-movieclip/202577/1 "2006-10-02T20:51:58Z")

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K, I’m sure it’s gotta be easy but my attempts are failing… could be since it’s monday end of day and i’m fried. Anyway, I have some movieclips (face1,face2, etc) acting as buttons. I also have a custom cursor with an up state, and a down state. I’d like to have the default cursor remain in use for the entire movie except for when a user interacts with the “face” movieclips.  
Anyone got an example? Or an idea? I’d post what I had but I’ve been chopping it up so much it wouldn’t even be relevant.  
Thanks 🍺

eh, here’s my code anywho…all it’s doing at this point is replacing the default cursor for everything:

```auto

cursor_mc.swapDepths(1000);
startDrag ("cursor_mc", true);
Mouse.hide();
_root.onMouseDown = function(){
	_root.cursor_mc.gotoAndPlay("down");
}

_root.onMouseUp = function(){
	_root.cursor_mc.gotoAndPlay("up");
}

```
