# Custom Cursors Don't Work?

**URL:** <https://forum.kirupa.com/t/custom-cursors-dont-work/292832>\
**Category:** Uncategorized\
**Created:** [July 20, 2009, 6:12am UTC](https://forum.kirupa.com/t/custom-cursors-dont-work/292832 "2009-07-20T06:12:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![popnfresh24](https://avatars.discourse-cdn.com/v4/letter/p/87869e/32.png) [@popnfresh24](https://forum.kirupa.com/u/popnfresh24)\
**Post date:** [July 20, 2009, 6:12am UTC](https://forum.kirupa.com/t/custom-cursors-dont-work/292832/1 "2009-07-20T06:12:59Z")

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Hey… every tutorial i’ve seen about making custom cursors are all the same…

Mouse.hide();  
cursor\_mc.startDrag(true);

that’s all good and stuff but you can’t use them… or at least i can’t…

i’m making an Escape styled game and i need to be able to change my mouse repeatedly depending on what object i click on… but once i’ve made my custom cursor it no longer acts like a cursor… i was thinking maybe because the real cursor is on top of the custom one… so it’s only ever clicking that…

how do i fix this problem???

also while i’m here i might as well ask 1 more thing…

say i need a “hammer” to smash a mirror in my game

i can use this

Mouse.hide();  
cursor\_mc.gotoAndStop(“hammer”)  
cursor\_mc.startDrag(true);

but how do i make it so the mirror doesn’t break unless (“hammer”) is selected???

thanx
