# Dad Dancer

**URL:** <https://forum.kirupa.com/t/dad-dancer/317267>\
**Category:** design\
**Created:** [December 15, 2010, 11:53am UTC](https://forum.kirupa.com/t/dad-dancer/317267 "2010-12-15T11:53:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![durbster](https://avatars.discourse-cdn.com/v4/letter/d/eb8c5e/32.png) [@durbster](https://forum.kirupa.com/u/durbster)\
**Post date:** [December 15, 2010, 11:53am UTC](https://forum.kirupa.com/t/dad-dancer/317267/1 "2010-12-15T11:53:21Z")

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Hi all, I would like some feedback on a game I’ve developed for Christmas 🙂

Normal version:

> **[Dad Dancer](http://daddancer.com/)**
>
> The inane ramblings of a misunderstood father

Facebook version:  
[http://apps.facebook.com/daddancer/](http://apps.facebook.com/daddancer/)

**The main features that might interest Flash devs:**  
_Realtime audio analysis_  
When a character position is saved it’s assigned to one of three arrays. When the music plays the sound is analysed in real time, and different ‘shapes’ in the music (such as a bass-drum) trigger the moves.

Or to put it simply, he dances in time with any soundtrack you choose. 🙂

_MP3 loading_  
Using the excellent [Flexible Factory classes](http://www.flexiblefactory.co.uk/flexible/?p=46)

_Character limbs_  
The neck, arms and legs are drawn dynamically using a system another dev and I created.

**Issues**  
I originally developed this for FP9, but there was an issue that having a SWF running in another browser window meant I couldn’t access the sound data to analyse. This seems to have been fixed for FP10, but I run a check (using areSoundsInaccessible) at the beginning and have seen the warning appear even in FP10, albeit rarely.

If anybody has any insight into this I’d be very grateful.
