# \[delaunay image processor\]

**URL:** <https://forum.kirupa.com/t/delaunay-image-processor/268815>\
**Category:** open source\
**Created:** [August 19, 2008, 8:22am UTC](https://forum.kirupa.com/t/delaunay-image-processor/268815 "2008-08-19T08:22:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pwdVergesser](https://avatars.discourse-cdn.com/v4/letter/p/d2c977/32.png) [@pwdVergesser](https://forum.kirupa.com/u/pwdVergesser)\
**Post date:** [August 19, 2008, 8:22am UTC](https://forum.kirupa.com/t/delaunay-image-processor/268815/1 "2008-08-19T08:22:34Z")

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Hi,

currently I´m writing a few image processors in AS3. Initially I`ve implemented a [Delaunay triangulation](http://en.wikipedia.org/wiki/Delaunay_triangulation) that works quiet fine and performat (by having ~25 FPS constantly).

[URL=“[http://www.dasprinzip.com/prinzipiell/2008/08/19/delaunay-image-processor/](http://www.dasprinzip.com/prinzipiell/2008/08/19/delaunay-image-processor/)”] ![](http://forum.kirupa.com/uploads/kirupa/4888/da4882c0e5ce2679.jpg)  
Launch.

You might use it as transition effect between images, so I put up 3 images back to back that can be skipped onClick. Even if the transition is running, the framerate stays agreeabke high on my computer. 😉

Cheers  
pwd
