# Depth issue

**URL:** <https://forum.kirupa.com/t/depth-issue/153756>\
**Category:** Uncategorized\
**Created:** [July 4, 2005, 2:23pm UTC](https://forum.kirupa.com/t/depth-issue/153756 "2005-07-04T14:23:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![bandinopla](https://avatars.discourse-cdn.com/v4/letter/b/9e8a1a/32.png) [@bandinopla](https://forum.kirupa.com/u/bandinopla)\
**Post date:** [July 4, 2005, 2:23pm UTC](https://forum.kirupa.com/t/depth-issue/153756/1 "2005-07-04T14:23:54Z")

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Hi there. I finish my first intent of a game. Here is the link [www.bandinopla.com.ar/Games.htm](http://www.bandinopla.com.ar/Games.htm) the last one.

A big problem that the game have is the depth management (sorry my english)  
In the game, I duplicate moviClips like the bullets and the rocks falling. And there is a point where… when I use the:

depth.conter++; x.attachMovie(…,…, depth.conter++)

… the problem appears, a trace alert that say: the 225 levels… I dont remember exactly, but I wess you know what I talking about.

OK, the question: Somebody know a good tecnic to manage the depths in a game where a lots of .attachMovie is required… like in games of shooting stuff?

OK. thanks.

PD: Senocular RULES!!
