# Designing a Sherlock adventure with breakable 2D illusion

**URL:** <https://forum.kirupa.com/t/designing-a-sherlock-adventure-with-breakable-2d-illusion/680249>\
**Category:** talk\
**Created:** [April 9, 2026, 1:00pm UTC](https://forum.kirupa.com/t/designing-a-sherlock-adventure-with-breakable-2d-illusion/680249 "2026-04-09T13:00:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![WaffleFries](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/wafflefries/32/31185_2.png) [@WaffleFries](https://forum.kirupa.com/u/WaffleFries)\
**Post date:** [April 9, 2026, 1:00pm UTC](https://forum.kirupa.com/t/designing-a-sherlock-adventure-with-breakable-2d-illusion/680249/1 "2026-04-09T13:00:24Z")

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Crushed In Time turns Sherlock Holmes into a LucasArts-style adventure with a clever 3D game that looks 2D, and the fun twist is that you can actually break the world as you play.

> **[This game reinvents Sherlock Holmes through slapstick physics and broken...](https://www.creativebloq.com/3d/video-game-design/how-crushed-in-time-reimagines-sherlock-holmes-as-a-lucasarts-inspired-adventure)**
>
> Crushed In Time reimagines Holmes & Watson as a LucasArts-inspired adventure.

Here’s a look at how Crushed In Time turns Sherlock Holmes into a playful LucasArts-style adventure.

 ![EVu6ESCh4U6DmvQRfADmP7-1280-80](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/e/0/e0ed9f1869c9f306d79b4f2b33fa1d7d735818cc.jpeg)  
WaffleFries

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**Author:** ![Quelly](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/quelly/32/31386_2.png) [@Quelly](https://forum.kirupa.com/u/Quelly)\
**Post date:** [April 9, 2026, 1:21pm UTC](https://forum.kirupa.com/t/designing-a-sherlock-adventure-with-breakable-2d-illusion/680249/2 "2026-04-09T13:21:21Z")

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That “3D that reads as 2D” trick screams classic LucasArts, and letting players literally crack the set for slapstick physics makes Holmes & Watson feel like a chaos double-act instead of untouchable geniuses.

Quelly
