# Detecting a Movieclip's Rotation

**URL:** https://forum.kirupa.com/t/detecting-a-movieclips-rotation/227938
**Category:** programming
**Created:** [June 4, 2007, 3:11am UTC](https://forum.kirupa.com/t/detecting-a-movieclips-rotation/227938 "2007-06-04T03:11:34Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![pyroki](https://avatars.discourse-cdn.com/v4/letter/p/a87d85/32.png) [@pyroki](https://forum.kirupa.com/u/pyroki)
#### Post date: [June 4, 2007, 3:11am UTC](https://forum.kirupa.com/t/detecting-a-movieclips-rotation/227938/1 "2007-06-04T03:11:34Z")

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Hi I haven’t been here for a while but recently started trying to make a new game which requires to find out how much a player rotated and then display what they did in a text box. An example would be if the player rotated forward all the way around the textbox would say “Front Flip”. I have been reading about trigonometry and such in flash, but still don’t know how to code this. The best example of a game that does this is Extreme Heli Boarding where if you do a trick it says how many degrees you rotated. Thanks for the help.
