# Displaying filename of a dynamic picture

**URL:** https://forum.kirupa.com/t/displaying-filename-of-a-dynamic-picture/62715
**Category:** flash
**Created:** [August 30, 2004, 7:47pm UTC](https://forum.kirupa.com/t/displaying-filename-of-a-dynamic-picture/62715 "2004-08-30T19:47:51Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Rain](https://avatars.discourse-cdn.com/v4/letter/r/e95f7d/32.png) [@Rain](https://forum.kirupa.com/u/Rain)
#### Post date: [August 30, 2004, 7:47pm UTC](https://forum.kirupa.com/t/displaying-filename-of-a-dynamic-picture/62715/1 "2004-08-30T19:47:51Z")

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I have constructed the photo gallery using the tutorial from this site. But I would like to add a dynamic text box that displays a caption (or at least the filename) for each photo when it appears. The code looks like this:

[font=Arial]this.pathToPics = “”;  
this.pArray = [“1.jpg”, “2.jpg”, “3.jpg”, “4.jpg”];  
this.fadeSpeed = 20;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
loadMovie(this.pathToPics+this.pArray[0], \_root.photo);  
MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
var p = \_root.photo;  
//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1)  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1)  
}  
};  
Key.addListener(this);[/font]

Any help would be greatly appreciated.
