# Divided stage into quads

**URL:** <https://forum.kirupa.com/t/divided-stage-into-quads/239082>\
**Category:** open source\
**Created:** [September 18, 2007, 4:18pm UTC](https://forum.kirupa.com/t/divided-stage-into-quads/239082 "2007-09-18T16:18:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rondog](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/rondog/32/2478_2.png) [@rondog](https://forum.kirupa.com/u/rondog)\
**Post date:** [September 18, 2007, 4:18pm UTC](https://forum.kirupa.com/t/divided-stage-into-quads/239082/1 "2007-09-18T16:18:35Z")

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I needed to divide the stage up so I could get the same value all the way around the ball depending on what coordinates the mouse was at. I got a little help with the code to determine the volume of the sound from soulwire…

I dont know what you guys could use this for, but maybe it could help someone.

[http://ostari.com/ronnie/spectrum/flashquads.swf](http://ostari.com/ronnie/spectrum/flashquads.swf)

[http://ostari.com/ronnie/spectrum/flashquads.fla](http://ostari.com/ronnie/spectrum/flashquads.fla)
