# Do u no how to make a swordfighting game?

**URL:** <https://forum.kirupa.com/t/do-u-no-how-to-make-a-swordfighting-game/65016>\
**Category:** flash\
**Created:** [September 22, 2004, 8:40am UTC](https://forum.kirupa.com/t/do-u-no-how-to-make-a-swordfighting-game/65016 "2004-09-22T08:40:03Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Mazzy](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/mazzy/32/770_2.png) [@Mazzy](https://forum.kirupa.com/u/Mazzy)\
**Post date:** [September 22, 2004, 8:40am UTC](https://forum.kirupa.com/t/do-u-no-how-to-make-a-swordfighting-game/65016/1 "2004-09-22T08:40:03Z")

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Do u no how to make a swordfighting game? or do u no any tutorials or site that i could go to?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 22, 2004, 9:34am UTC](https://forum.kirupa.com/t/do-u-no-how-to-make-a-swordfighting-game/65016/2 "2004-09-22T09:34:16Z")

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hmmmm… that’s a complicated question… How do you make a house? How do you make a car? I don’t think there’s a simple answer to this… you could try [http://www.howtomakeaswordfightinggamewithflashmx2004andactionscript.com](http://www.howtomakeaswordfightinggamewithflashmx2004andactionscript.com)… Sorry… that was not funny

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 28, 2004, 6:39am UTC](https://forum.kirupa.com/t/do-u-no-how-to-make-a-swordfighting-game/65016/3 "2004-09-28T06:39:01Z")

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tiezz has a good direction, the game becomes the accumulation of all the skills you’ve picked up to this point. a game tut would only serve to confuse and load you down the object of the exercise is to plan it out, first you want to develop a shell which holds the boundarys of the game, then you’d want to devise your game engine, first by choosing how to present the swords…( on and on) by storyboarding your game, you can then consentrate on the particulars as they present themselves. how does the interaction take place… mouse moves… on focus, et-cetera. this way, yopu have an idea of where to start what segment to learn about, and there are hundreds of resources for the details to flush your set up out.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 28, 2004, 7:04am UTC](https://forum.kirupa.com/t/do-u-no-how-to-make-a-swordfighting-game/65016/4 "2004-09-28T07:04:22Z")

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yes… that is what I meant, only this is a much better way of telling it :beam:
