# Does has swift3D have anything like a NULL object I can use to house other models!

**URL:** https://forum.kirupa.com/t/does-has-swift3d-have-anything-like-a-null-object-i-can-use-to-house-other-models/154451
**Category:** design
**Created:** [July 9, 2005, 10:38pm UTC](https://forum.kirupa.com/t/does-has-swift3d-have-anything-like-a-null-object-i-can-use-to-house-other-models/154451 "2005-07-09T22:38:27Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![biznuge](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/biznuge/32/11567_2.png) [@biznuge](https://forum.kirupa.com/u/biznuge)
#### Post date: [July 9, 2005, 10:38pm UTC](https://forum.kirupa.com/t/does-has-swift3d-have-anything-like-a-null-object-i-can-use-to-house-other-models/154451/1 "2005-07-09T22:38:27Z")

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Hi, I’m relatively new to swift but am kinda excited by the vector output functions available, for export into flash for small file sizes.

I’m just wondering if there is anything like a “NULL” object like the ones Cinema4D and MAX seem to have to allow you the chance to operate on different levels of transfomation for different parts of a movement in 3D space. I know I can sort of bodge it and stick in a tiny sphere into my work, but would love to know if there is actually a REAL way to perform this kind of function.

TANKS!
