# Drawing bezier curves in Actionscript

**URL:** https://forum.kirupa.com/t/drawing-bezier-curves-in-actionscript/77583
**Category:** flash
**Created:** [January 28, 2005, 10:41am UTC](https://forum.kirupa.com/t/drawing-bezier-curves-in-actionscript/77583 "2005-01-28T10:41:10Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![pixeline](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/pixeline/32/885_2.png) [@pixeline](https://forum.kirupa.com/u/pixeline)
#### Post date: [January 28, 2005, 10:41am UTC](https://forum.kirupa.com/t/drawing-bezier-curves-in-actionscript/77583/1 "2005-01-28T10:41:10Z")

</div>

Hello mates ,

i’m in front of a difficult task. I need to create an animation drawing a logo, the logo is the letter B handdrawn, in the old fashion “elegant” style.

the animation is 6 little circles next to each other following a trajectory (the B shape) and leaving a trace of their path behind them, thus drawing the logo.

obviously, if i could get one of these circles to do it, i can make the 5 others to do it also. so let’s do one first 😉

through investigating a bit on the internet, i found out that it 's possible to draw almost anything curby via bezier curves.

Problem is, if i want an object to follow that bezier curve , i guess i have to store all dots values of the bezier curve in an array and have the circle MC go from one position to the other. Or is there another way ?

Any idea how to do that ?

thanks,

alex
