# Drawing Walk Cycles

**URL:** https://forum.kirupa.com/t/drawing-walk-cycles/205475
**Category:** Uncategorized
**Created:** [October 30, 2006, 2:51am UTC](https://forum.kirupa.com/t/drawing-walk-cycles/205475 "2006-10-30T02:51:12Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![SacrificialLamb](https://avatars.discourse-cdn.com/v4/letter/s/6f9a4e/32.png) [@SacrificialLamb](https://forum.kirupa.com/u/SacrificialLamb)
#### Post date: [October 30, 2006, 2:51am UTC](https://forum.kirupa.com/t/drawing-walk-cycles/205475/1 "2006-10-30T02:51:12Z")

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I have been working on some walk cycles (isometric) and they tack a really long time, and I don’t much like the result. Are there any tricks to the trade so to speech, tutorials help full programs.  
Is there a 2D equivalent to skeletons that you get in 3D programs?
