# Duplicate movie clip instance naming

**URL:** <https://forum.kirupa.com/t/duplicate-movie-clip-instance-naming/94007>\
**Category:** Uncategorized\
**Created:** [November 7, 2003, 7:14am UTC](https://forum.kirupa.com/t/duplicate-movie-clip-instance-naming/94007 "2003-11-07T07:14:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mopie](https://avatars.discourse-cdn.com/v4/letter/m/e79b87/32.png) [@mopie](https://forum.kirupa.com/u/mopie)\
**Post date:** [November 7, 2003, 7:14am UTC](https://forum.kirupa.com/t/duplicate-movie-clip-instance-naming/94007/1 "2003-11-07T07:14:41Z")

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Hi, I’ve got a movie where I duplicate a Button a bunch of times using the DuplicateMoiveClip command. This works fine and dandy.

however I now need (on the rollover) for each button to know its name, but “\_name” gives the name of the instance, and since these buttons were created dynamically, the instance name is not created. And when a Trace is put on the “\_name” on the rollover state of the generated btn it gives me the name of the movie clip that the button is in (so all the buttons have the same name)

1- is there some way to define the instance name of a generated symbol?

2- can I pull the name from the actuall name of the symbol?

or have I missed something…

thanks!

-Mopie
