# Dynamic animations (The hammer is for my brains)

**URL:** <https://forum.kirupa.com/t/dynamic-animations-the-hammer-is-for-my-brains/290301>\
**Category:** flash\
**Created:** [June 12, 2009, 1:37pm UTC](https://forum.kirupa.com/t/dynamic-animations-the-hammer-is-for-my-brains/290301 "2009-06-12T13:37:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ter13](https://avatars.discourse-cdn.com/v4/letter/t/e9bcb4/32.png) [@Ter13](https://forum.kirupa.com/u/Ter13)\
**Post date:** [June 12, 2009, 1:37pm UTC](https://forum.kirupa.com/t/dynamic-animations-the-hammer-is-for-my-brains/290301/1 "2009-06-12T13:37:38Z")

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I’m relatively new to flash, and just upgraded from Flash 6 to Flash 10. This is a HUGE jump for me, but strangely, I already feel more at home in Fl10 than Fl6, as it is more object oriented, and as a hardened programmer, I like.

I’m attempting to create dynamically animated objects in a flash application. I can’t think of a way to approach the issue without either a: converting each keyframe into a bitmap, or b: brute-force generating each frame every step of the way.

Seeing as my application will have hundreds of the little bastards on the screen at any time, option b is out of the question, I presume.

So, essentially, I have a few questions about AS3:

1. Can a curve be modified after it has been drawn, or must it be cleared, then redrawn each frame?

2. Can a IK chain modify curves, or is it only per-symbol?

3. How fast can flash render complex objects in 3D? (I.E. would drawing hundreds of 400+ poly objects be too much?)

4. How fast can flash draw vector objects? (I.E. would drawing hundreds of creatures made up of dozens of curves be too cumbersome?)
