# Dynamic path motion

**URL:** <https://forum.kirupa.com/t/dynamic-path-motion/176567>\
**Category:** Uncategorized\
**Created:** [January 25, 2006, 3:01am UTC](https://forum.kirupa.com/t/dynamic-path-motion/176567 "2006-01-25T03:01:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jwopitz](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/jwopitz/32/1556_2.png) [@jwopitz](https://forum.kirupa.com/u/jwopitz)\
**Post date:** [January 25, 2006, 3:01am UTC](https://forum.kirupa.com/t/dynamic-path-motion/176567/1 "2006-01-25T03:01:23Z")

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Anyone played Zuma? If not check it out [here](http://www.shockwave.com/sw/content/zuma). I am curious to hear suggestions :2c: on how the motion path was set. I would assume that it was not timeline animation but I could be wrong.

:2c: My thoughts are that pretty much any simplistic shape can be represented mathematically so it shouldn’t be too hard to set up some formula to represent XY over time.

:2c: My other thought was that the XY coords for the path are setup in a XML or database that the balls basically move through coordinates linearly speaking.
