# Dynamic Text Problem

**URL:** <https://forum.kirupa.com/t/dynamic-text-problem/212024>\
**Category:** Uncategorized\
**Created:** [January 7, 2007, 6:59pm UTC](https://forum.kirupa.com/t/dynamic-text-problem/212024 "2007-01-07T18:59:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Elwood](https://avatars.discourse-cdn.com/v4/letter/e/f1d935/32.png) [@Elwood](https://forum.kirupa.com/u/Elwood)\
**Post date:** [January 7, 2007, 6:59pm UTC](https://forum.kirupa.com/t/dynamic-text-problem/212024/1 "2007-01-07T18:59:10Z")

</div>

Hey everyone, I am designing a simple flight game where you try to go as far as you can with a limited amount of “thrust”. I have come across a problem though, which I thought was simple.

What I tried to do is use the background images x value as the distance travelled and send that to a dynamic text field… but it didn’t show anything when I tested it.

Here is the code I used:

```auto
_root.game.tSigntext.text = _root.game.bg._x;

```

Assuming that the locations of the objects are correct, am I missing something?
