# Dynamically import .bmp's using Load Movie?

**URL:** https://forum.kirupa.com/t/dynamically-import-bmps-using-load-movie/180251
**Category:** flash
**Created:** [February 27, 2006, 9:55am UTC](https://forum.kirupa.com/t/dynamically-import-bmps-using-load-movie/180251 "2006-02-27T09:55:58Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![CreativityAwait](https://avatars.discourse-cdn.com/v4/letter/c/ccd318/32.png) [@CreativityAwait](https://forum.kirupa.com/u/CreativityAwait)
#### Post date: [February 27, 2006, 9:55am UTC](https://forum.kirupa.com/t/dynamically-import-bmps-using-load-movie/180251/1 "2006-02-27T09:55:58Z")

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Hi all,  
I am able to import a .jpg using the following code:

```auto

//load first image
_root.createEmptyMovieClip("first_frame",10);
_root.first_frame.loadMovie("55_0001.jpg");

```

But, instead if a .jpg, I want to import a .bmp. This does not seem to work for me. Can flash import a .bmp on the fly?

Cheers, Andy
