# Early testing of my game

**URL:** <https://forum.kirupa.com/t/early-testing-of-my-game/141355>\
**Category:** Uncategorized\
**Created:** [March 19, 2005, 5:20am UTC](https://forum.kirupa.com/t/early-testing-of-my-game/141355 "2005-03-19T05:20:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kerek](https://avatars.discourse-cdn.com/v4/letter/k/b9bd4f/32.png) [@kerek](https://forum.kirupa.com/u/kerek)\
**Post date:** [March 19, 2005, 5:20am UTC](https://forum.kirupa.com/t/early-testing-of-my-game/141355/1 "2005-03-19T05:20:13Z")

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If some of the more advanced people on the boards could take a look at my game, play it for a bit and give me some suggestions on how to improve things like my stair collision detection, floor collision detection, make the down/up scrolling smoother and so forth I would be really greatful.  
I’ve gotten pretty far in my game process so far and I want to start smoothing things out so I can start to add some more features.

I also want to add a crouch attack but I can’t get it to work. The animations are in the ‘gabe’ (main char) movie clip as the last 2 frames (crouchslashright/crouchslashleft). Could someone possibly give me an idea of the best way to program this crouched attack? I figure first I had to build a variable to says whether or not a key is down, so then users can’t press like left when you are running right (jumping is ok though). Once I do this, then the crouch attack should work I think if I put a key is down(space) command in the key is down (down) if statement.

Anyways, just lend me your advice if you will. Let’s smooth it out. 🙂

FLA: [http://www.matthewcorway.com/pagame/pagame.fla](http://www.matthewcorway.com/pagame/pagame.fla)  
SWF: [http://www.matthewcorway.com/pagame/pagame.html](http://www.matthewcorway.com/pagame/pagame.html)

(Always forget to mention the controls, duh… : Left/Right arrows to move, Up to jump, Down to crouch and HOLD space to attack (this will change in the end).)
