# Edge Connecting in 3ds max question

**URL:** <https://forum.kirupa.com/t/edge-connecting-in-3ds-max-question/251196>\
**Category:** design\
**Created:** [February 6, 2008, 6:21am UTC](https://forum.kirupa.com/t/edge-connecting-in-3ds-max-question/251196 "2008-02-06T06:21:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lord\_Rahl](https://avatars.discourse-cdn.com/v4/letter/l/a87d85/32.png) [@Lord\_Rahl](https://forum.kirupa.com/u/Lord_Rahl)\
**Post date:** [February 6, 2008, 6:21am UTC](https://forum.kirupa.com/t/edge-connecting-in-3ds-max-question/251196/1 "2008-02-06T06:21:41Z")

</div>

Howdy. I am making a lego model and in the proccess of making his legs I deleted a polygon face and saved. I was wondering if anyone knew if or how to re-add a polygon within the edges. Is there a connect tool for edges? I have found a connect tool that allows you to connect multiple objects. But it nothing yet to fix my problem. Heres a picture of what it looks like in the viewport.  
 ![](http://www.geocities.com/myhostedstuff/missingpolygonface.JPG)
