mx2004 compliant version
hey! i was just going to post dat.
and it got posted
sweeet! that is really really nice - and so clean and concise - and no extra classes and crap
:thumb2:
Here’s two thoughts on ways these samples could be built on. (They’re great, I’m just wondering how far we could push this simulation.)
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In both samples the wire is “stretchy” it’s long or short depending on the location of the two endpoints. Could we create a wire that was a specific length? You could only stretch it so far until it was taught and when the ends were close together a large loop of extra wire would hang down. Any thoughts on how to come up with something like that?
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Could we put these kind of wires in perspective - in some kind of 3D environment where the got smaller in the distance?
the way the wire hangs (whoa that came out wrong…) is baed on the anchorpoing in the line, which is based on the centerpoint of the endpoints and the distance between the endpoints…
you can just make the anchorpoint go down as the poins get closer together…
as for 3d… I have no clue, I’ve never done 3D in AS. Though I remember Erik Natzke showcasing some drawing techniques at the 2005 SPARK thing, he made a “pressure simulation” on equally distributed points along a painted line, and then scaled the points accordingly, maybe that way you can make a depth-ish effect on the wire
reference: www.fabchannel.com - search for “SPARK” - watch Erik Natzke.
Ugh… All this stuff makes my head hurt
What ever happened to good ol’ tweening?
:trout:
This is pretty cool man. Who cares if it’s been done before, it still rocks big time.
(p.s. next Spark i’m coming to find you)
Great link. Very inspirational - (or completely discouraging). I’m going to have to take some time and watch the whole thing and learn to feel really bad about what I can do in Flash.