# Embedding assets in a AS3 class with Flash CS3

**URL:** <https://forum.kirupa.com/t/embedding-assets-in-a-as3-class-with-flash-cs3/227003>\
**Category:** flash\
**Created:** [May 25, 2007, 7:02pm UTC](https://forum.kirupa.com/t/embedding-assets-in-a-as3-class-with-flash-cs3/227003 "2007-05-25T19:02:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![benmorrison](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/benmorrison/32/3657_2.png) [@benmorrison](https://forum.kirupa.com/u/benmorrison)\
**Post date:** [May 25, 2007, 7:02pm UTC](https://forum.kirupa.com/t/embedding-assets-in-a-as3-class-with-flash-cs3/227003/1 "2007-05-25T19:02:32Z")

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I’m using AS3 in Flash CS3 and trying to create classes that would have assets embedded in them.

For example, I have a CursorManager class that I would like to use to alter the user’s mouse cursor, but I don’t want to have to include the 5 or so cursor symbols that I want to use in every .fla’s library that uses that class.

So, I’ve read about the [Embed] metadata tag, and that sounds like what I need, but I’ve also read that this doesn’t work with Flash CS3. (And I haven’t been able to get it to work myself.) Is this true? And if so, is there anyway to accomplish the same thing in CS3?

Thanks in advance.

Ben Morrison
