# Error 1009, ...with a catch -err sort of

**URL:** <https://forum.kirupa.com/t/error-1009-with-a-catch-err-sort-of/326123>\
**Category:** Uncategorized\
**Created:** [November 24, 2011, 4:53am UTC](https://forum.kirupa.com/t/error-1009-with-a-catch-err-sort-of/326123 "2011-11-24T04:53:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tbo](https://avatars.discourse-cdn.com/v4/letter/t/7feea3/32.png) [@tbo](https://forum.kirupa.com/u/tbo)\
**Post date:** [November 24, 2011, 4:53am UTC](https://forum.kirupa.com/t/error-1009-with-a-catch-err-sort-of/326123/1 "2011-11-24T04:53:30Z")

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I have an odd issue.

Apparently I am attempting to access a null object reference. I know this because I listen for global uncaught errors on a mobile Air application, and display them in a text field.

Here is the odd part though: It happens at a specific point in my game only on iPod4 if published in release build.

It does not occur if published on the iPod with remote debugging build… so i can never detect the issue.

It does not occur on 2 android devices i have tested on, debugging or release build.  
It does not occur in simulator / debugger on computer.

Any ideas on how to trace this source error out? The global error is helpful, but you can’t get _too_ much info from it i do believe.

TypeError: Error #1009 :: uncaughtError::  
UncaughtErrorEventType = “uncaughtError”  
bubbles = true  
cancelable = true  
event phase =2

I have a place to start looking for the issue, and i will do that but it will require some trial/error… as you may know it takes some time to publish the .ipa each time, and it has to be full quality release build for the issue to happen.
