# Event not bubbling to ancestor?

**URL:** <https://forum.kirupa.com/t/event-not-bubbling-to-ancestor/319701>\
**Category:** flash\
**Created:** [March 2, 2011, 3:37am UTC](https://forum.kirupa.com/t/event-not-bubbling-to-ancestor/319701 "2011-03-02T03:37:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anakadote](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/anakadote/32/2119_2.png) [@anakadote](https://forum.kirupa.com/u/anakadote)\
**Post date:** [March 2, 2011, 3:37am UTC](https://forum.kirupa.com/t/event-not-bubbling-to-ancestor/319701/1 "2011-03-02T03:37:20Z")

</div>

I can’t figure out why the event listener callback function isn’t being fired when a child object is being clicked. Since the “SelectionPoint” object is a child of this class, shouldn’t the listener get notified of the MouseEvent.CLICK event during the capture phase?

```auto
package {
    import flash.display.*;
    import flash.events.*;
    import SelectionPoint;
    
    public class AreaSelectionManager extends Sprite {
        
        public function AreaSelectionManager(){
            addEventListener(MouseEvent.CLICK, function(evt){ trace('hi'); });
        }
        
        // Create new point
        public function newPoint(x:Number, y:Number):void {
            var point:SelectionPoint = new SelectionPoint(x, y);
            addChild(point);
        }
    }
}

```
