# Experimental Arcade Game

**URL:** <https://forum.kirupa.com/t/experimental-arcade-game/195621>\
**Category:** design\
**Created:** [August 1, 2006, 11:19pm UTC](https://forum.kirupa.com/t/experimental-arcade-game/195621 "2006-08-01T23:19:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lomadrian](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@Lomadrian](https://forum.kirupa.com/u/Lomadrian)\
**Post date:** [August 1, 2006, 11:19pm UTC](https://forum.kirupa.com/t/experimental-arcade-game/195621/1 "2006-08-01T23:19:31Z")

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Here’s a game I’ve been working on for a few days, and it’s got the basics down needed to make it a fun game. I just wanted to get some opinions before I soup it up.  
[URL=“[http://www.freewebs.com/kingofgoldoa/bgb.html](http://www.freewebs.com/kingofgoldoa/bgb.html)”]  
[http://www.freewebs.com/kingofgoldoa/bgb.html](http://www.freewebs.com/kingofgoldoa/bgb.html)

It doesn’t have any sound, I’m probably going to upgrade the enemy and bullet graphics, I may tweak the title a little, and I’m going to add a few more levels – I just want to know how fun this game is to play and the basic difficulty level.

Oh, and I noticed that when I play it from the browser, it gets sort of a bogged-down framerate. Any suggestions on how to improve that?

EDITS:

1. added tilt effect to helicopter movement
2. added logo intro
