# Explosioneffect forces crash of flashplayer

**URL:** <https://forum.kirupa.com/t/explosioneffect-forces-crash-of-flashplayer/299542>\
**Category:** flash\
**Created:** [November 6, 2009, 12:32pm UTC](https://forum.kirupa.com/t/explosioneffect-forces-crash-of-flashplayer/299542 "2009-11-06T12:32:40Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Neubema](https://avatars.discourse-cdn.com/v4/letter/n/71e660/32.png) [@Neubema](https://forum.kirupa.com/u/Neubema)\
**Post date:** [November 6, 2009, 12:32pm UTC](https://forum.kirupa.com/t/explosioneffect-forces-crash-of-flashplayer/299542/1 "2009-11-06T12:32:40Z")

</div>

Hi.

For an asteroid game I create a modified version of [erik hallanders firefly effect](http://www.erikhallander.com/blog/2008/bitmapvector-into-firefly-particles-as30.html) .  
It´s nearly the same like in this [tutorial](http://www.tutorialhero.com/click-60619-create_your_own_pixel_explosion_effect.php).  
It looks nice when an asteroid splits into particles.  
But it not seems to be useful, because the flash system memory increases very fast and the game couldn´t be played longer than 10 min.  
Maybe someone have a little advice how to manage this problem or how to get another as3 method for that.
