# Exported objects loading on frame 1

**URL:** https://forum.kirupa.com/t/exported-objects-loading-on-frame-1/293426
**Category:** flash
**Created:** [July 28, 2009, 8:23pm UTC](https://forum.kirupa.com/t/exported-objects-loading-on-frame-1/293426 "2009-07-28T20:23:44Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![zeefoes](https://avatars.discourse-cdn.com/v4/letter/z/5fc32e/32.png) [@zeefoes](https://forum.kirupa.com/u/zeefoes)
#### Post date: [July 28, 2009, 8:23pm UTC](https://forum.kirupa.com/t/exported-objects-loading-on-frame-1/293426/1 "2009-07-28T20:23:44Z")

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Hey, so I’ve finished a game and now I’m in the process of installing the mochiads preloader. The problem is that all of my exported assets load before the preloader.

So I searched around learned that there are a few things that I must do:  
-Turn off “export on first frame”  
-Set classes to export on frame 3  
-Put all of my exported assets in a movieclip on frame 2

Now this does shift everything to load on frame 2, except the problem is that all of these assets are now absent from my game for some reason. I get no errors or anything.

Does anyone know a solution? I’m still very new to actionscript.

Edit: Never mind I found another way to do this without changing the class export location…
