# Extremely Accurate Sound / Beats

**URL:** <https://forum.kirupa.com/t/extremely-accurate-sound-beats/221195>\
**Category:** Uncategorized\
**Created:** [April 2, 2007, 11:57am UTC](https://forum.kirupa.com/t/extremely-accurate-sound-beats/221195 "2007-04-02T11:57:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dazzer](https://avatars.discourse-cdn.com/v4/letter/d/e9a140/32.png) [@Dazzer](https://forum.kirupa.com/u/Dazzer)\
**Post date:** [April 2, 2007, 11:57am UTC](https://forum.kirupa.com/t/extremely-accurate-sound-beats/221195/1 "2007-04-02T11:57:08Z")

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How should I go about it. If I use frames, it is not flexible. If i use Timer, it still screws up.

I did hear there was some really cool method where you play a blank file, with a specific time length, and that will loop, and using that sound file, it will dispatch a event when it finishes, hence you get a very accurate loop.

But not really sure how that works. Anyone?
