# \[F2004\] Problem in importing objects on runtime

**URL:** <https://forum.kirupa.com/t/f2004-problem-in-importing-objects-on-runtime/182656>\
**Category:** flash\
**Created:** [March 20, 2006, 1:10pm UTC](https://forum.kirupa.com/t/f2004-problem-in-importing-objects-on-runtime/182656 "2006-03-20T13:10:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![nightbird0](https://avatars.discourse-cdn.com/v4/letter/n/ed8c4c/32.png) [@nightbird0](https://forum.kirupa.com/u/nightbird0)\
**Post date:** [March 20, 2006, 1:10pm UTC](https://forum.kirupa.com/t/f2004-problem-in-importing-objects-on-runtime/182656/1 "2006-03-20T13:10:05Z")

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Hello guys!

i m working on flash offline application… i have a main file where i have hundreds of movieclips and sound clips to animate and run on the stage directly from libaray by “ **export for actionscript** ” and “ **export in fisrt frame** ”. Everything is going well but the final swf file or projector file becomes very heavy and have problem runing on P2 system.

so , is it possible that i could divide the assets of movie i.e. sound clips and movie clips on saprate files … and i load these files into main file time to time during runtime … and use there sound and movie clips from the main file script… i only want to use the resources of other files for actionscript…

Your kind attention is required

Cheers!

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**Author:** ![nightbird0](https://avatars.discourse-cdn.com/v4/letter/n/ed8c4c/32.png) [@nightbird0](https://forum.kirupa.com/u/nightbird0)\
**Post date:** [March 20, 2006, 3:34pm UTC](https://forum.kirupa.com/t/f2004-problem-in-importing-objects-on-runtime/182656/2 "2006-03-20T15:34:07Z")

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I think it is a common problem while using lot of sound …  
Help me!
