Do you mean…
Each block casts a shadow as if the player was a point light? ( or lightbulb). Thus whenever he moves the shadow is cast at a different angle?
Got to say thats a very cool problem to have!
Sounds like Draw API + trigonometry to me.
Do you mean…
Each block casts a shadow as if the player was a point light? ( or lightbulb). Thus whenever he moves the shadow is cast at a different angle?
Got to say thats a very cool problem to have!
Sounds like Draw API + trigonometry to me.
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