[f8] Line of site, raycasting and realistic visability

bootiteq: Thats it exactly. I knew I’d be using draw api to draw in the shadows, but not sure how to figure out where to draw without checking 360 degrees around the player ever frame (I think it would be too slow)

gvozden: I’ve recreated Icio’s line of sight thing using just one movie clip of obsticles to make blocks for the line of sight. But I’m compleatly open to changing it based on however the best way to do the shadow casting.