# \[F8\] Pongout Different Bricks

**URL:** <https://forum.kirupa.com/t/f8-pongout-different-bricks/228047>\
**Category:** flash\
**Created:** [June 5, 2007, 12:30am UTC](https://forum.kirupa.com/t/f8-pongout-different-bricks/228047 "2007-06-05T00:30:32Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![FabryDesign](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/fabrydesign/32/3701_2.png) [@FabryDesign](https://forum.kirupa.com/u/FabryDesign)\
**Post date:** [June 5, 2007, 12:30am UTC](https://forum.kirupa.com/t/f8-pongout-different-bricks/228047/1 "2007-06-05T00:30:32Z")

</div>

I really liked your tutorial on the Pongout game. I was wondering if there was a way to program it so that in the array, there could be numbers other than 0 and 1 for different types of bricks, like placing two would give you a brick that takes to hits to break, and 3 would be a brick that when broken would give you bonus points, etc.

Being a releative Flash neophyte, can I get some direction on how this might be done?
