# Faster way of scaling/rotating/alpha of movieclips?

**URL:** https://forum.kirupa.com/t/faster-way-of-scaling-rotating-alpha-of-movieclips/241501
**Category:** flash
**Created:** [October 15, 2007, 3:04am UTC](https://forum.kirupa.com/t/faster-way-of-scaling-rotating-alpha-of-movieclips/241501 "2007-10-15T03:04:45Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![simultech](https://avatars.discourse-cdn.com/v4/letter/s/f07891/32.png) [@simultech](https://forum.kirupa.com/u/simultech)
#### Post date: [October 15, 2007, 3:04am UTC](https://forum.kirupa.com/t/faster-way-of-scaling-rotating-alpha-of-movieclips/241501/1 "2007-10-15T03:04:45Z")

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Hi all,

I have been working on a Public Display for a project, and am running into problems in terms of the speed of the animation involved. It appears that when scaling/rotating/changing alpha of the movieclips, the process grinds badly.

Basically I have a heap of little notice objects (which are subclassed off movieclip), all of which animate to their new position when a button is clicked. The grind happens when they all animate involving rescaling/rotating/alpha (which I think is because it cant cache as a bitmap while doing this).

I am just setting the x,y,rotate,width,alpha and height values of the movieclips on a timer. Is there a way in Flash to speed this up? Or a more optimized way of doing this?

cheers

ps. here is a screenshot for reference

 ![](https://c1.staticflickr.com/3/2306/1574172038_4ea7794141.jpg "pd")
