# \[FCS3\] Class limit?

**URL:** <https://forum.kirupa.com/t/fcs3-class-limit/254147>\
**Category:** flash\
**Created:** [March 8, 2008, 4:17pm UTC](https://forum.kirupa.com/t/fcs3-class-limit/254147 "2008-03-08T16:17:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rvavruch](https://avatars.discourse-cdn.com/v4/letter/r/f4b2a3/32.png) [@rvavruch](https://forum.kirupa.com/u/rvavruch)\
**Post date:** [March 8, 2008, 4:17pm UTC](https://forum.kirupa.com/t/fcs3-class-limit/254147/1 "2008-03-08T16:17:00Z")

</div>

There are 77 classes in my project and around 30 of them are linked to MovieClips. If I do a size report it says that my Actionscript classes are 110296 bytes.

I am having a mysterious problem. I have a MovieClip, and I would like to link a class to it in the library.

But I get the following error:

The class or interface ‘gui.screens.game.ContinueGame’ could not be loaded.

The class at the moment is empty (see code below), although I have tried renaming, deleting and recreating it a few times.

```auto

class gui.screens.game.ContinueGame extends MovieClip {
    public function ContinueGame() {
        
    }
}

```

I have also tried linking the class to other MovieClips that have been successfully linked other classes before - which didn’t work.

I have tried linking other classes I have used before to the MovieClip - which worked. So the problem lies with the linking of the specific class. Since I have tried renaming it, I’m wondering if there is you can only link a certain number of classes or something. Or I am missing something obvious and will kick myself when I find it.
