# Fighting game 'camera angle' position

**URL:** <https://forum.kirupa.com/t/fighting-game-camera-angle-position/202762>\
**Category:** flash\
**Created:** [October 4, 2006, 4:56pm UTC](https://forum.kirupa.com/t/fighting-game-camera-angle-position/202762 "2006-10-04T16:56:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![James\_Lawson](https://avatars.discourse-cdn.com/v4/letter/j/58956e/32.png) [@James\_Lawson](https://forum.kirupa.com/u/James_Lawson)\
**Post date:** [October 4, 2006, 4:56pm UTC](https://forum.kirupa.com/t/fighting-game-camera-angle-position/202762/1 "2006-10-04T16:56:41Z")

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I am making a fighting game and I have made an attempt to make a kinda moving camera effect. Bascially two movieclips are inside a container movieclip. When one movieclip moves back the container scales down ( zooming out ) and when the two movieclips are close together the container mc zooms in. The containers \_x is inbetween the two movieclips.

This is the best iv tried to explain it - sorry its probably hard to understand what im doing. Here is my attempt at doing it but its not very good i was wondering if anybody has got a better way of doing it.
