# Finding real objects from 3D getObjectsUnderPoint: help?

**URL:** <https://forum.kirupa.com/t/finding-real-objects-from-3d-getobjectsunderpoint-help/320085>\
**Category:** flash\
**Created:** [March 13, 2011, 11:08pm UTC](https://forum.kirupa.com/t/finding-real-objects-from-3d-getobjectsunderpoint-help/320085 "2011-03-13T23:08:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tomgrinsted](https://avatars.discourse-cdn.com/v4/letter/t/9de0a6/32.png) [@tomgrinsted](https://forum.kirupa.com/u/tomgrinsted)\
**Post date:** [March 13, 2011, 11:08pm UTC](https://forum.kirupa.com/t/finding-real-objects-from-3d-getobjectsunderpoint-help/320085/1 "2011-03-13T23:08:44Z")

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This is doing my head in.

I want to iterate though a number objects as found in getObjectsUnderPoint. The idea is to fire off an event in one of those objects (it’s a class that extends MovieClip).

However, the objects I’m iterating through are 3D, so always come out as [Object Shape]. Directly referencing them doesn’t work.

For instance, imagine a number of movies on the stage as 3D objects (have their Z set for example). The following doesn’t appear to work

```auto

var allObj:Array = floo.getObjectsUnderPoint(new Point(3, 4));
allObj[1].play()

```

I understand that the objects are actually bitmap proxys for the ‘real’ objects to allow 3D rendering. But is there a way to access the real objects to manipulate them or call their functions?

Cheers for any help.
