# First Quadtree Attempt

**URL:** <https://forum.kirupa.com/t/first-quadtree-attempt/268752>\
**Category:** open source\
**Created:** [August 18, 2008, 1:21pm UTC](https://forum.kirupa.com/t/first-quadtree-attempt/268752 "2008-08-18T13:21:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dark\_Viper](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/dark_viper/32/3568_2.png) [@Dark\_Viper](https://forum.kirupa.com/u/Dark_Viper)\
**Post date:** [August 18, 2008, 1:21pm UTC](https://forum.kirupa.com/t/first-quadtree-attempt/268752/1 "2008-08-18T13:21:14Z")

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I’m going to post a few articles on my blog about my search for improved efficiency in collision detection. Ultimately I want to use quadtrees to improve the speed as I want to make games with large stages and number of objects running around the screen.

Anywho this is my first attempt here:  
[http://blog.fatal-exception.co.uk/?p=22](http://blog.fatal-exception.co.uk/?p=22)

Press Q to show the nodes as they are being built. I’ll post the source soon 🙂
