# \[FL 1.1\] race car shrinking problem!

**URL:** <https://forum.kirupa.com/t/fl-1-1-race-car-shrinking-problem/278347>\
**Category:** programming\
**Created:** [December 28, 2008, 4:34am UTC](https://forum.kirupa.com/t/fl-1-1-race-car-shrinking-problem/278347 "2008-12-28T04:34:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kpxnamja](https://avatars.discourse-cdn.com/v4/letter/k/7c8e57/32.png) [@kpxnamja](https://forum.kirupa.com/u/kpxnamja)\
**Post date:** [December 28, 2008, 4:34am UTC](https://forum.kirupa.com/t/fl-1-1-race-car-shrinking-problem/278347/1 "2008-12-28T04:34:30Z")

</div>

Ok… this is a tricky question.

I’m trying to develop a racing game for a flash mobile phone which uses the ever-so primitive FL1.1x language.

I’ve programmed pretty much everything needed to do a basic car movement, but strangely when moving around in circles while pressing the LEFT key - the race car shrinks!

It seems like a simple \_width and \_height problem, but I couldn’t find it anywhere in my code.  
While debugging with a simple trace I was able to find at least that there’s something going on with the key presses.

! I will have to warn you though, the code is extremely primitive. It took a long time to get used to from AS3. I’ll try my best to help you guys understand some of the cryptic syntax.

```php

/:variable

```

The “/:” is simple “\_root.” in AS2.0

```php

tellTarget("_level0/instancename"){

}

```

This is simply the calling of an instance name of “instancename” in the root (level0) of the flash scene. eg: AS2.0 -\> “\_root.instancename”

Please help! I know this is a rare topic, but any help is appreciated!

I’ve attached a .swf and a .fla

p.s. If anyone has a fool proof method of a race car movement, I would love to also see the logic!

kpxnamja
