# \[FLASH 8\]External "sound/music" .swf

**URL:** <https://forum.kirupa.com/t/flash-8-external-sound-music-swf/186424>\
**Category:** flash\
**Created:** [April 21, 2006, 4:20am UTC](https://forum.kirupa.com/t/flash-8-external-sound-music-swf/186424 "2006-04-21T04:20:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cobrasniper555](https://avatars.discourse-cdn.com/v4/letter/c/838e76/32.png) [@cobrasniper555](https://forum.kirupa.com/u/cobrasniper555)\
**Post date:** [April 21, 2006, 4:20am UTC](https://forum.kirupa.com/t/flash-8-external-sound-music-swf/186424/1 "2006-04-21T04:20:07Z")

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Ok, I’ve tried every external .swf coding at my disposal, both made up and searched for, and I can not make an external .swf that loads sounds dynamically on listeners, such as a key being pushed or a button being pressed. I would appreciate it so much, if someone helped me out with this problem. I need an external .swf that just holds sounds, and I want to use those sounds according to whatever type of input I use in my main game. I’ve tried exporting libraries, loadMovie, loadMovieNum…everthing I can think of. Doesn’t anyone know what I am talking about and if you can help me, thanks!

P.S: An example of this, is the “Madness Interactive” game that has a “mrsound.swf” that comes with the game, and that .swf holds all songs and sounds, and the sounds are loaded dynamically based on input in the main .swf. Thank you in advance!
