# \[Flash 8\] Generating tire tracks

**URL:** <https://forum.kirupa.com/t/flash-8-generating-tire-tracks/228228>\
**Category:** flash\
**Created:** [June 6, 2007, 8:40am UTC](https://forum.kirupa.com/t/flash-8-generating-tire-tracks/228228 "2007-06-06T08:40:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cartman](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/cartman/32/3706_2.png) [@Cartman](https://forum.kirupa.com/u/Cartman)\
**Post date:** [June 6, 2007, 8:40am UTC](https://forum.kirupa.com/t/flash-8-generating-tire-tracks/228228/1 "2007-06-06T08:40:22Z")

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Hi everyone!  
First time poster here, so please bear with me! :nerd:

I need to do some banners in which an invisible car follows a guide path, generating tire tracks that fade over time. I know how to do it “the hard way” with masks, but there are many formats for the banner, so it would be a lot of tweaking and ajusting for each one.

Is there a way in AS2 to dinamically generate the tire tracks and make them follow a designated path (that contains curves)? It would help me a lot to simply adjust each path for different banners, rather than to redraw the whole stuff each time.

Thank you for your time and support! 🙂
