# Flash and iOS

**URL:** <https://forum.kirupa.com/t/flash-and-ios/331233>\
**Category:** random\
**Created:** [June 18, 2013, 9:10am UTC](https://forum.kirupa.com/t/flash-and-ios/331233 "2013-06-18T09:10:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![floppyFox](https://avatars.discourse-cdn.com/v4/letter/f/3da27b/32.png) [@floppyFox](https://forum.kirupa.com/u/floppyFox)\
**Post date:** [June 18, 2013, 9:10am UTC](https://forum.kirupa.com/t/flash-and-ios/331233/1 "2013-06-18T09:10:29Z")

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[FONT=arial]hello there!

I’ve been developing all kinds of applications for the past 4 years and recently I’ve been thinking about developing my own educational game for the iPad! so excited! the thing is, I really don’t know where to begin…[/FONT]  
[FONT=arial]  
As a flash guy, its very natural for me to start there, but I’m not very experienced in game development, not to mention with the iOS system. and now for my questions:[/FONT]  
[FONT=arial]  
[LIST]  
[_]I know that it’s possible developing games with flash for iOS, but I’d like to get your advice - I have the feeling it wont work smooth and without performance issues, lagging problems etc.  
[_]should I work with flash and then with xcode? export the animations as sprites or something like that?  
[_]and another issue is my tendency of combining code with animation which I find extremely important in my work - it’s really what makes things come alive. also the animation within movie clips etc. how can I transform these to xcode without translating the whole thing - that’s insane! isn’t it?  
[_]in conclusion to all my questions - **What’s the best way you recommend developing games with iOS?** (I probably should have just asked you this one question)  
[/LIST]Thanks a bunch! :blah:  
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