# Flash Chess program: Ziccidus Game

**URL:** <https://forum.kirupa.com/t/flash-chess-program-ziccidus-game/271682>\
**Category:** design\
**Created:** [September 26, 2008, 11:42am UTC](https://forum.kirupa.com/t/flash-chess-program-ziccidus-game/271682 "2008-09-26T11:42:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ageren](https://avatars.discourse-cdn.com/v4/letter/a/82dd89/32.png) [@Ageren](https://forum.kirupa.com/u/Ageren)\
**Post date:** [September 26, 2008, 11:42am UTC](https://forum.kirupa.com/t/flash-chess-program-ziccidus-game/271682/1 "2008-09-26T11:42:28Z")

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Hello everyone,

Last summer I have written a chess program completely in Flash AS 2.0.  
It’s at www.ziccidus.nl/chess

It’s main purpose is to teach people how to learn chess, and i’m developing a chess lessons for Ziccidus as we speak.

It’s not very strong, but it has beaten some beginners C:-)  
It won’t be much stronger unfortunately: For Ziccidus to calculate more than 2 ply (halfmoves) with AS 2.0 takes too much calculation time. It could be done with moving the calculation to the server-side in stead of client-side (or program it in another language altogether) but that was never my intention with this project.

Please let me know what you think, and any suggestions and/or bugs.

Kind regards,  
Gilbert Vrancken, Ziccidus  
visit me at www.ziccidus.nl
