# Flash cs4 3d rotation messing positioning

**URL:** <https://forum.kirupa.com/t/flash-cs4-3d-rotation-messing-positioning/308063>\
**Category:** Uncategorized\
**Created:** [April 16, 2010, 2:14pm UTC](https://forum.kirupa.com/t/flash-cs4-3d-rotation-messing-positioning/308063 "2010-04-16T14:14:19Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![lope](https://avatars.discourse-cdn.com/v4/letter/l/43a26b/32.png) [@lope](https://forum.kirupa.com/u/lope)\
**Post date:** [April 16, 2010, 2:14pm UTC](https://forum.kirupa.com/t/flash-cs4-3d-rotation-messing-positioning/308063/1 "2010-04-16T14:14:19Z")

</div>

i make a snaphot of an image (with bitmapData.draw), then copy individual parts, and place that image below the current one.

i want to flip parts of an image with rotationY to reveal to bottom image.

so i need to pre-apply rotationY to 180 to bottom parts before i flip them so when they “turn around” their rotation is 0.

Everything is fine with positining when i dont apply any rotation, but when i do, bottom parts are not positioned correctly.

look at the picture, at the bottom you can see almost 2 px orange line (whic is actually a bottom picture peaking from beneath).  
it should be like that , it should be straight below the top one (like it is when i dont apply rotation)

[![](http://img682.imageshack.us/img682/5069/47182232.jpg)](http://img682.imageshack.us/i/47182232.jpg/)

it really anoying… and i dont know why is this hapenning…

ofcourse if i trace positions of top and bottom parts everything seems fine, but obviously its not…
