# \[flash cs4\] Memory usage utility classes

**URL:** <https://forum.kirupa.com/t/flash-cs4-memory-usage-utility-classes/314635>\
**Category:** flash\
**Created:** [October 5, 2010, 1:02am UTC](https://forum.kirupa.com/t/flash-cs4-memory-usage-utility-classes/314635 "2010-10-05T01:02:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mothmann](https://avatars.discourse-cdn.com/v4/letter/m/71c47a/32.png) [@mothmann](https://forum.kirupa.com/u/mothmann)\
**Post date:** [October 5, 2010, 1:02am UTC](https://forum.kirupa.com/t/flash-cs4-memory-usage-utility-classes/314635/1 "2010-10-05T01:02:53Z")

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I think I’m doing this right. I have a class just full of random STATIC functions and vars that I use often on alot of other classes. things like the classic randRange(min, max) function. . just silly things i dont want cluttering my code

My question is does importing this class into other classes increase the memory used by instances of the class. Cause i may import this class of 30 objects and only use 2 of them. I’m thinking it doesn’t. But i could be wrong as I haven’t found much material on flash memory usage other than garbage collector stuff.
